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Good Morning folks, and welcome to another Saturday. We made it through another week, and aren’t we all glad?
Ubisoft, just as every other gaming company does, has its problems. But this week, they have announced some of the measures they have taken to make their newest vr experience, Assassins Creed Nexus VR, playable and enjoyable for everyone, including gamers like me, who face a myriad of difficulties. I can’t, and won’t go through the entire list, but I will give you the ones that most caught my eye, and then leave a link to the article as it appears on ubisoft’s website at the bottom.
Continuous Parkour -Ever lose a life in a game, or have to start over, because you couldn’t hold on to the x-button, the b-button, the right trigger, and keep your character moving forward all at the same time? If so, then this will no longer be a problem, if you are playing assassin’s creed in vr. the Continuous Parkour mode is designed to eliminate that problem for players suffering from a lack of fine motor control.
The Virtual Nose, and the Animus Grid -Do you suffer from vertigo? Does a fear of heights keep you from enjoying certain games? Fear not! Ubisoft has you covered. Apparently, one of the things that causes vertigo while playing VR games, is the inability to see your own nose in the bottom of your visual field because the VR headset blocks it out. So, the engineers at Ubisoft decided to solve that problem by creating a virtual nose, there by restoring the balance of the universe, or at least giving you back your equilibrium. Along the same vein, if a fear of heights is your problem, you need only activate the Animus grid, a simple 2D grid designed to remind you where the actual ground is, so that you don’t feel like you are about to fall off the spires of Notre Dame.
Mono Mode -Hearing loss is rather common. Many of us hear better from one side than we do the other. Ubisoft has decided to capitalize here by allowing you to engage mono mode, which will make sure that all the "Game important” sounds come through either your left or right, which ever works better for you.
Seated Mode -Para/Quadriplegics are often left out of gaming in a lot of ways, and VR almost totally because of the ways that VR is most often employed, at least as far as I am aware. Ubisoft has once again found a way to bridge that gap too. With their seated mode, gamers with limited mobility, like me, to join the game. With their seated mode, vr is at last a viable option for me, and others.
The only real problem I see at this point is that they are only releasing their Nexus VR system for the MetaQuest line of VR Equipment, which will box disabled gamers into yet another corner. Still, the option is there for those with the money to spend.
As promised, the link to the full article, and list, will be left below. Enjoy, and… Happy Gaming!
AC Nexus VR